#Sugarcane_machine Goal was to keep verticies as low as possible and keep look believable. Used 1 set of 4k texture for ray_traced render. tri: 8k Basemesh and retopo done in Blender. Highpoly sculpt in Zbrush. Texture and baking in substance painter. Rendered in cycles renderer. hope you like it smiling_face . Any critique will be highly appreciated. Cheers!!!