DESCRIPTION

一台掘进机,没有进行UV展开,使用简单的阿诺德标准颜色材质进行渲染,我一共花费7天的时间制作了这个模型,它可以使用平滑预览,因为它已经进行了倒角卡边.A roadheader, no UV unwrapping, rendered with a simple Arnold standard color material, I spent 7 days making this model, it can use smooth preview because it has chamfered card edges.

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RoadheaderEBZ160 mining machine 3D model

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File formats
OBJ
OBJ<br />File Size: 185 MB
MA
Autodesk Maya<br />Version: 2018 - Renderer: Arnold<br />File Size: 185 MB
FBX
Autodesk FBX<br />File Size: 185 MB
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4573092 polygons
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/ 4572906 vertices
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