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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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HDA Description – Game-Ready Asset for Unreal & Unity
This Houdini Digital Asset is fully optimized for real-time use in Unreal Engine and Unity, providing artists and designers with intuitive controls and fast iteration workflows. The asset allows users to easily generate and customize a procedural object with adjustable height, radius, and teeth count/shape, making it ideal for environment design, mechanical elements, props, and stylized or realistic models.
Key Features:
Game-Engine Ready:Clean geometry, optimized topology, and export settings suitable for Unreal and Unity pipelines.
Adjustable Height:Control the vertical scale of the mesh using a simple parameter slider, allowing quick resizing to match gameplay or visual needs.
Custom Radius Control:Fine-tune the overall width or profile of the asset to create variations without manual modeling.
Teeth Controls:Easily modify the number, size, and profile of the teeth (or segments), giving full procedural control for mechanical or organic designs.
Non-Destructive Workflow:All parameters are fully procedural, enabling rapid experimentation and iteration without rebuilding the model.
Clean UVs & Materials:Optional automatic UV generation and material groups for seamless import into game engines.