Game-Ready Optimized Asset
Type: Demon-like humanoid character.
Rigging: Fully rigged with bone structures for realistic animations and poses.
Animation: Pre-animated for fluid movements, with dynamic animations for idle, walk, and attack actions.
Optimization: Optimized for mobile games and VR platforms, with low polygon count for performance efficiency without sacrificing visual appeal.
Textures: High-quality textures for the glowing elements (eyes, hands, horns) and body with minimal texture maps to reduce load times.
Lighting: Special shaders used to enhance the glowing red effects, ideal for both static and dynamic lighting in Unity or Unreal Engine.
VR Compatibility: Designed for VR environments with proper scale, ensuring that the character appears immersive in first-person or third-person views.