Wheelbarrow Gray 3D model

All textures are 4096 x 4096, png.

Model dimentions xyz: 1380 x 660 x 727 mm ( 54,33'' x 25,99'' x 28,62'' ).

Geometry, Materials and Textures have correct and unique names.

Available file formats:

  • 1. Autodesk 3ds Max 2021 with PBR materials (metallic-roughness workflow). Works with Arnold, Vray NEXT

Located in WheelBarrowGray_3dsMax2021_PBR.zip archive.

The archive content:

3ds Max 2021 scene (scene units are millimeters)

FBX (exported from this scene, with pbr materials)

maps folder with Basecolor, Metallness, Roughness, AO, Normal maps (Normal map have DirectX format).

  • 2. Autodesk 3ds Max 2014 with Vray materials. Tested in Vray Next, Vray 3.6

Located in WheelBarrowGray_3dsMax2014_Vray.zip archive.

The archive content:

3ds Max 2014 scene (scene units are millimeters)

FBX (exported from this scene, with Vray materials)

maps folder with Diffuse, Glossiness, IOR, Reflection, Normal maps (Normal map have DirectX format).

Who works in the V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable for you.

  • 3. Blender 2.8x with Cycles materials (metallic-roughness workflow). Renderer: Cylcles, EEVEE.

Located in WheelBarrowGray_Blender_PBR.zip archive.

The archive content:

Blender scene (Unit system: Metrics)

FBX (exported from this scene, with Cycles materials)

maps folder with Basecolor, Metallic, Roughness, Normal maps (Normal map have OpenGL format).

  • 4. FBX, OBJ, DAE. Model exported with Standard 3ds max materials (default 3ds max materials) without assigned textures.

Exported with mm system units. The model has UV mapping.

Import the model into your application and assign the materials that your application uses. Assign textures from the archive Textures_PBR_(for_FBX_OBJ_DAE_etc).zip. In the archive you will find PBR textures for metallic-roughness wokflow (AmbientOcclusion, BaseColor, Metallic, Roughness, Normal_DX, Normal_OG). Normal map has both DirectX and OpenGL versions.

  • 5. GLB - The model in glTF 2.0 format with 2048 x 2048 jpg textures.

  • 6. 3ds - Has incorrect UV mapping! The format does not support the correct export of UV so it will not be possible to assign the available textures.

Thanks for reading!

Feel free to contact me if you have any questions or remarks about usage and dont forget to hit the like button, post a comment and write a review :) This is a huge motivation for me to continue to release new nice content

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Wheelbarrow Gray
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Response 100% in 0.8h
3D Modeling
Low-poly Modeling
Lighting
Rendering
UV mapping
Texturing
Shaders
3D Scanning
PBR modeling
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3D model formats
  • Stereolithography (.stl)2.78 MB
  • glTF (.gltf, .glb)13.8 MB
  • 3D Studio (.3ds)1.32 MB
  • Autodesk FBX (.fbx) (4 files)-
  • OBJ (.obj, .mtl)1.02 MB
  • Collada (.dae)6.85 MB
  • Autodesk 3ds Max (.max) (2 files)-Version: 2014Renderer: V-Ray 3.6Version: 2021Renderer:
  • Blender 2.8 (.blend)124 MBVersion: 2.8Renderer: Cycles
  • Textures 203 MB
3D model details
  • Publish date2020-06-05
  • Model ID#2455268
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Subdivision
  • Polygons 29,413
  • Vertices 29,213
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
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