Clock Old Table 3d model. It contains low poly, and high-poly meshes, 4K PBR pipeline textures, Game Ready model.
Clock_Table_Old.blend (Native) Include Animation turntable and render scene.
*Meshes: *
SM_Clock_Table_Old_LOW.fbx (poly: 51197; vert: 46235);
SM_Clock_Table_Old_HI.fbx (poly: 303495; vert: 217046);
Textures:
T_Clock_Table_Old_AO.png (ambient occlusion map)
T_Clock_Table_Old_D.png (diffuse map)
T_Clock_Table_Old_N.png (normal map)
T_Clock_Table_Old_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Clock_Table_Old_R.png (roughness map)
T_Clock_Table_Old_M.png (metalness map)
T_Clock_Table_Old_Key_AO.png (ambient occlusion map)
T_Clock_Table_Old_Key_D.png (diffuse map)
T_Clock_Table_Old_Key_M.png (metalness map)
T_Clock_Table_Old_Key_N.png (normal map)
T_Clock_Table_Old_Key_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Clock_Table_Old_Key_R.png (roughness map)
T_Clock_Table_Old_Panel_AO.png (ambient occlusion map)
T_Clock_Table_Old_Panel_D.png (diffuse map)
T_Clock_Table_Old_Panel_M.png (metalness map)
T_Clock_Table_Old_Panel_N.png (normal map)
T_Clock_Table_Old_Panel_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Clock_Table_Old_Panel_R.png (roughness map)