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A high-quality Cooking Range Gas Stove Oven 3D model featuring a realistic stainless-steel body, detailed burner layout, functional knobs, and an accurately modeled oven chamber. Built with clean topology and premium materials, this asset is ideal for kitchen visualization, product rendering, appliance design, architectural scenes, and VR/AR interactions.
This model uses/contains the DECAL approach. Need to use a decal shader in a gaming engine.
Format INFORMATION:
- 3ds Max 2021
- FBX
- OBJ
- Blender
OBJECT INFORMATION:
Object: Cooking_Range_Gas_Stove_Oven_001
- Vertices: 47612
- Polygons: 45946
- Triangles (3-sided): 4051
- Quads (4-sided): 41895
- Rendered Tris: 87841
MATERIAL INFORMATION:
3 3ds Max default scanline standard (Legacy) material used with multi/sub material
- Diffuse
- Specular
- Glossiness
- Normal DirectX and OpenGL
- Alpha/Opacity
TEXTURE INFORMATION:
- 4096x2048 = 01_Cooking_Range_Gas_Stove_Oven_01_Diffuse.png
- 4096x2048 = 01_Cooking_Range_Gas_Stove_Oven_02_Specular.png
- 4096x2048 = 01_Cooking_Range_Gas_Stove_Oven_03_Glossiness.png
- 32x16 = 01_Cooking_Range_Gas_Stove_Oven_04_Normal.png
- 2048x2048 = 02_Cooking_Range_Gas_Stove_Oven_01_Diffuse.png
- 2048x2048 = 02_Cooking_Range_Gas_Stove_Oven_02_Specular.png
- 2048x2048 = 02_Cooking_Range_Gas_Stove_Oven_03_Glossiness.png
- 16x16 = 02_Cooking_Range_Gas_Stove_Oven_04_Normal.png
- 2048x2048 = 02_Cooking_Range_Gas_Stove_Oven_05_Alpha.png
You may need to reassign the texture map to the model in your relevant software.
You may need to adjust the green channel of the Normal map according to your specific software. (DirectX vs OpenGL Normal Map).
REVIEWS & COMMENTS
accuracy, and usability.
