
Low poly game ready model with PBR textures, optimised for Unreal Engine 4 with Metallic Roughness textures. This asset was modelled in Maya and textured with Substance. Renders are done in IRay using the neutral Tomoco Studio HDRI with sensitometric tone mapping and no additional post processing.
Wessex Archaeology 3D models are historically accurate - based on real world artefacts with input from historical and archaeological experts.
This is a 3D reconstruction of a Late Bronze Age cauldron. It is made from three sheets of bronze, welded together. It would have been a very valuable item, and would have been kept for a long time, with damaged areas patched over and oxidisation and burn marks formed from use in cooking over a fire. 3 versions are included - The cauldron sitting by itself, with a plane added on the inside (where you can add your own water material), and finally hanging from a frame (textures are provided for the frame and rope).
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