Low poly game ready model with PBR textures, optimised for Unreal Engine 4 with Metallic Roughness textures. This asset was modelled in Maya and textured with Substance. Renders are done in IRay and have no postprocessing applied.
Wessex Archaeology 3D models are historically accurate - based on real world artefacts with input from historical and archaeological experts.
This model is based on a Bronze Age Sickle. It would have been used primarily for farming. The handle is made of ash. The curved bronze blade fits on top of the handle. It is part of an upcoming Ancient Tools collection.
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