Prosthesis Prototype Old 3d model. 4K PBR pipeline textures, Game Ready model.
Both, Hi and Low poly meshes has the same UV's for easy using with Nanite technology
Prosthes_2.blend (Native)
Meshes:
SM_Prosthesis_Part_1_LOW.fbx (poly: 23995; vert: 23989);
SM_Prosthesis_Part_1_HI.fbx (poly: 614187; vert: 307095);
SM_Prosthesis_Part_2_LOW.fbx (poly: 13717; vert: 13711);
SM_Prosthesis_Part_2_HI.fbx (poly: 815334; vert: 407662);
Prosthes_Group.obj
Textures:
T_Prosthesis_Part_1_1_AO.png (ambient occlusion map)
T_Prosthesis_Part_1_1_D.png (diffuse map)
T_Prosthesis_Part_1_1_M.png (metalness map)
T_Prosthesis_Part_1_1_N.png (normal map)
T_Prosthesis_Part_1_1_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Prosthesis_Part_1_1_R.png (roughness map)
T_Prosthesis_Part_1_AO_.png (ambient occlusion map)
T_Prosthesis_Part_1_D.png (diffuse map)
T_Prosthesis_Part_1_M.png (metalness map)
T_Prosthesis_Part_1_N.png (normal map)
T_Prosthesis_Part_1_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Prosthesis_Part_1_R.png (roughness map)