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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Old metal Lock 3d model, 4K PBR pipeline textures, Game Ready.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Low-poly mesh:
SM_Padlock_4_LOW.fbx (poly: 16620; vert: 16612);
Hi-poly mesh:
SM_Padlock_4_HI.fbx (poly: 425484; vert: 212734);
Textures:
T_Padlock_4_AO.png (ambient occlusion map)
T_Padlock_4_D.png (diffuse map)
T_Padlock_4_N.png (normal map)
T_Padlock_4_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Padlock_4_R.png (roughness map)
T_Padlock_4_S.png (specular map)
T_Padlock_4_M.png (metalness map)
File Formats:
FBX (Multi Format)
PNG (4K, Textures Formats)
MP4 (Rendered video of turntable)
If you have any questions, or suggestions you can contact me through support