
Nice topology as shown in preview images. Spoon was made mostly by loft loop tool, solidify modifier, not by modifying default object, no other plugins. All images textures were made by myself. Make sure model looks realistic and light enough for dinning room or living room scene. Render engine: Eevee.
**** Update: I already updated new images textures with material was baked in textures map. 2K textures: Diffuse, Roughness, Normal. They are in new zip file. In updated Blender file, I already set up simple trick to make wood material looks a little more like plastic. However, it may be only work well in Blender, so I did not export to other formats.
Only quad in model, no N-gons, no triangulates, no vertices with more than 5 edges, other standards also meet CGtrader requirement. No mark seam during UV editing, no overlapping UV. However, I got problem with UV stretch. Please see preview image, I also attached screenshoot for verification from Kodama. Total vertices: 152. Dimension: 14.8 x 2.68 x2.63 cm ( Detail in preview images).
I also uploaded Blender file with procedural nodes to make basic wood material with glossy surface , ready to bake image textures( Diffuse map, Glossy map, Normal map) . Please see preview images for your overview. In Blender file, I already set up simple lights to render room scene. However it may be better for night time scene.
Avaiable formats: glb, stl, obj, fbx( both embed and no embed textures). UV map, Image textures are in zip files
Any question about working process, any idea to improve model quality, please let me know