3D model Wooden Jug with Shot Glasses on Tray , 4K PBR pipeline textures. High and Low meshes have the same UV. Game Ready model.
Meshes:
SM_Wooden_Jug_Cap_01 - Vertices 6897; Poly 6895;
SM_Wooden_Jug_Cap_02- Vertices 16548; Poly 33092;
SM_Wooden_Jug_Cap_high - Vertices 353024; Poly 706044;
SM_Wooden_Jug_01- Vertices 16601; Poly 16651;
SM_Wooden_Jug_02- Vertices 31922; Poly 63844;
SM_Wooden_Jug_high- Vertices 425638; Poly 851276;
SM_Wooden_Glass_01_01- Vertices 5813; Poly 5823;
SM_Wooden_Glass_01_02- Vertices 9614; Poly 19224;
SM_Wooden_Glass_01_high- Vertices 236908; Poly 473812;
SM_Wooden_Glass_02_01- Vertices 4576; Poly 4574;
SM_Wooden_Glass_02_02- Vertices 9586; Poly 19168;
SM_Wooden_Glass_02_high- Vertices 269897; Poly 539790;
SM_Wooden_Glass_03_01- Vertices 4042; Poly 4040;
SM_Wooden_Glass_03_02- Vertices 9027; Poly 18050;
SM_Wooden_Glass_03_high- Vertices 234188; Poly 468372;
SM_Wooden_Glass_04_01- Vertices 4588; Poly 4586;
SM_Wooden_Glass_04_02- Vertices 9811; Poly 19618;
SM_Wooden_Glass_04_high- Vertices 232679; Poly 465354;
SM_Wooden_Plate_01- Vertices 6384; Poly 6382;
SM_Wooden_Plate_02- Vertices 15317; Poly 30630;
SM_Wooden_Plate_high- Vertices 326758; Poly 653512;
Textures:
T_Wooden_Tableware_Set_Glasses_D - 4096x4096 (Diffuse)
T_Wooden_Tableware_Set_Glasses_N - 4096x4096 (Normal)
T_Wooden_Tableware_Set_Glasses_R- 4096x4096 (Roughness)
T_Wooden_Tableware_Set_Glasses_AO - 4096x4096 (Ambient Occlusion)
T_Wooden_Tableware_Set_Jug_D - 4096x4096 (Diffuse)
T_Wooden_Tableware_Set_Jug_N - 4096x4096 (Normal)
T_Wooden_Tableware_Set_Jug_R- 4096x4096 (Roughness)
T_Wooden_Tableware_Set_Jug_AO - 4096x4096 (Ambient Occlusion)
T_Wooden_Tableware_Set_Plate_D - 4096x4096 (Diffuse)
T_Wooden_Tableware_Set_Plate_N - 4096x4096 (Normal)
T_Wooden_Tableware_Set_Plate_R- 4096x4096 (Roughness)
T_Wooden_Tableware_Set_Plate_AO - 4096x4096 (Ambient Occlusion)
If you have any questions, I will be glad to answer them. Best regards!