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TECHNICAL SPECIFICATIONS
• UV Mapping: Clean, non-overlapping with consistent Texel density• Topology: Clean quad-based geometry, subdivision-friendly• Render Engine: Blender Cycles (no post-processing)• Workflow: 100% PBR pipeline, compatible with Unreal, Unity, 3ds Max, Maya, Cinema 4D
RENDER INTEGRITYAll previews are direct Blender Cycles renders using only the provided textures.
No Photoshop editingNo custom shaders or hidden nodesNo artificial enhancements
Result: Guaranteed consistency across Blender, Unreal Engine, Unity, and any PBR-compatible workflow.