A table I made in Maya. It is slightly fantasy-inspired so I believe this asset can fit into a fantasy set. However, it could still work in more modern settings as well since I didn't lean too much into the fantasy elements. I also added some scratches and wear on the table. I textured the table in Substance Painter using an ACES workflow. The preview images are rendered using Arnold in Maya 2023. The Color Space I used for each map is: Base Color: ACEScg, Roughness: RAW, Normal: RAW, and Height: RAW. There are two versions of the model, low and high poly, each available in .fbx, .obj, .ma, and .mb formats. For the textures, there is a 2K and 4K version, each available as .jpg, .png, and .exr.