DESCRIPTION

Product Description

This is a model of a Shag Polyester rug.

Originally created by Blender 2.82 and cycles render engine.

General:

  • This is model ready to render.
  • Includes all lighting elements ( only in blender 2.82).
  • This model does not contain textures, only contains materials.
  • All objects and materials have their own names.
  • This model is realistic.
  • This model is built to real world scale.
  • Unit used is cm
  • This model is 1.66 cm tall, 140 cm long and 70cm wide.
  • This model does not contain N-gons.
  • This model does not contain tris.

    Polycount:

  • This model contains 1998 Verts and 1996 Polygons at Subdivision level 0.

  • This model contains 7986 Verts and 7984 Polygons at Subdivision level 1.

    Additional Notes:

  • File formats other than Blender exported as base mesh and does have the particle system (Rug hairs).

  • The light rig, camera and materials are included in Blender file, all you have to do is click render.

  • The product shots are rendered in blender 2.82 and cycles. (No post production).

  • You will find two files in each zip file(except Blender); one low poly format( Subdivision level 0) and another, higher poly format (Subdivision level 1).-Subsurface Modifier is not applied in Blender.

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Brown Shag Rug 3D model

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Native file format
BLEND2 files
Size: 124 MB
Cycles | 2.8
Cycles | 2.82
Exchange formats
OBJ
OBJ<br />File Size: 245 KB
FBX
Autodesk FBX<br />File Size: 404 KB
DAE
Collada<br />File Size: 208 KB
Verified by CGTrader
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passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
1996 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 1998 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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