Real-Time,Game Ready, Lantern . Display images were rendered in Marmoset Toolbag.
This Model respects real-world Scale
Normal maps were baked from a high poly model in Substance Painter.
Includes the following 3d file types:
Max 2016 file, OBj, FBX and 3Ds The textures are located in the .zip file
PBR Textures2048x2048: Ambient_Occlusion 2048x2048: Normal Map 2048x2048: Base Color 2048x2048: Roughness 2048x2048: Metalic
UE4 Textures:Game ready with PBR Optimized Textures For UE4.2048x2048: Base Color2048x2048: Normal Map2048x2048: ARM (AO: Red Channel Roughness: Green Channel Metalic: Blue Channel)
Vray Textures:2048x2048: Diffuse2048x2048:Glossines2048x2048: Height2048x2048: IOR2048x2048: Normal2048x2048: Reflection
Polygons: 1625 Vertices:1625 Game Ready!