


Game ready with PBR Textures UE4 and Unity Optimized - Metalness Use for PBR Real World Scale Measurements Mikk Tangent Space Custom Design for License Free Issues
Maps included (4096x4096): -PBR: BaseColor. Emissive, Height, Metallic, Normal, Rougness -Unity URP: AlbedoTransparency, Normal, SpecularSmoothness -Unity HDRP: BaseMap, MaskMap, Normal-Unreal: BaseColor, Normal, OcclusionRoughnessMetallic
Rendered in Marmoset Toolbag 4.
Art Created by Rotsen. email contact: nestorduarte1995@gmail.com
*Digital products are non-refundable and cant be resold.