If have issues or need small modification, please feel free to use message me.
Important: The fbx and obj files are exported from Blender, and if you import them into any 3D modeling software such as Maya or 3Ds Max and including Blender itself, the material, light settings, and the names of object/mesh will need to be rearranged or reconfigured. In future, the native file formats would be released such as Maya(if possible), 3Ds Max(if possible), Unity3D, Godot, and Unreal Engine(if possible).