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A Geometry Nodes-based tool for procedurally populating shelves with bottles
Description:
This tool is built using Geometry Nodes in Blender and allows you to automatically and randomly place bottles on shelves. It's ideal for scenes like stores, bars, stockrooms, or product displays. All parameters are controlled directly in the modifier for fast and flexible use.
Features:
Randomized placement of bottles from the бутылки (bottles) collection
Visual variety — each bottle is randomly selected from the collection
Add your own bottle models — simply place them into the бутылки collection
Random label textures — uses a tile-based texture where you can insert your own labels
Random rotation around the Z axis for natural variation
Adjustable number of rows along the Z axis
Configurable spacing between bottles
Uses instance geometry — keeps the scene lightweight even with many bottles
Option to convert instances to real objects using Make Instances Real
If you have any questions or need help, feel free to send me a private message — I'll be happy to help.