DESCRIPTION

Realistic low-poly 3D model set old weathered table and chair placed a long time age in the abandoned forest. 3D model ready for** Virtual Reality (VR), Augmented Reality (AR), games** and other real-time apps. Game Ready model with excellent details.

This model is ideal for photorealistic visualizations and close up. Lighting is not included. Model is a single object and is uvmapped, for easy management. Model does not contain extraneous geometry, helpers and cameras. Does not require any third-party plug-ins for using this model. The mesh objects centered in the scene.

Textures: Includes high quality 4k textures in .png format. (Corona,Vray)All textures based on PBR shaders. Default set ready for all game engines supporting PBR (Cry Engine, Unreal Engine, Unity 3d): -BaseColor -Metallic -Roughness -Normal

Extension includes: *.fbx *.dae *.obj *.max (3dstudio max 2016) *.3ds

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sokolov3d
sokolov3dCommunity member
This user is part of the CGTrader community
great work:)
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Chair table barrel dragon aged set PBR Gameready Low-poly 3D model

Royalty Free License
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Native file format
MAX3 files
Size: 3.94 MB
Corona 4. | 2016
Corona 4.0 | 2016
Corona 4.0 | 2016
Exchange formats
OBJ
OBJ | 4 files<br />Version: 2016<br />File Size: 567 KB
FBX
Autodesk FBX | 3 files<br />Version: 2016<br />File Size: 984 KB
3DS
3D Studio | 3 files<br />Version: 2016<br />File Size: 843 KB
DAE
Collada | 3 files<br />Version: 2016<br />File Size: 4.64 MB
SPP
Substance Painter | 2 files<br />Version: 2019 - Renderer: Iray 2019<br />Version: 2019 - Renderer: Iray 2019<br />File Size: 298 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
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15341 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 15980 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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