Wooden Cary chair with leather seating. Two 4K PBR texture sets are provided, one for specular-glossiness workflow and the other for metallness-roughness forkflow. Previews with glossiness textures are rendered with Corona renderer in 3ds Max, previews with roughness textures are rendered with Iray renderer in Substance Painter. File with glossiness textures setup for Corona is provided. Roughness textures are provided without setup and have to be assigned manually. Chair topology is optimized for low-poly usage and is not suitable for subdivision, however mesh is dense enough for close up renders.
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