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This mesh is split into two UV maps to keep texture density high.Mesh comes Seperated and in Groups for easy moving of the Individual Doors/Shelves.
Dimensions:
Model formats:
UV1 (Main Cabinet Body):
UV2 (Drawers, Doors, Shelves):
Texture files:
Renders are Made in Substance Painter using Iray.The Normal Map was crafted by baking a high poly mesh within Substance Painter.
If you have any Questions, Requests or Problems don't hesitate to drop a message and we'll get back to you.
Thank you for Viewing,
Mute Studios