DESCRIPTION

I am a 3D Artist with over 4 years of professional experience specializing in creating high-quality assets for games, films, and immersive experiences. My expertise spans character and environment modeling, texturing, look development, and rendering, with strong proficiency in industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, Marvelous Designer, Character Creator, and Photoshop.

Over the years, I have honed my skills in crafting realistic and stylized characters, hard-surface props, and cinematic-quality assets, ensuring both artistic creativity and technical efficiency. I focus on delivering optimized, production-ready models that balance visual fidelity with performance needs.

I thrive in collaborative team environments as well as independent projects, consistently meeting deadlines and adapting to diverse artistic styles and pipelines. Passionate about storytelling through design, I bring ideas to life by blending creativity, attention to detail, and technical precision.

Specialties:

  • Realistic and stylized character creation
  • Environment & prop modeling
  • PBR texturing and shading
  • Digital sculpting and cloth simulation
  • Rendering & presentation for portfolio and production

Driven by creativity and innovation, I continuously explore new workflows to push the boundaries of visual storytelling in 3D art.

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AD Sachet 3D model

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File format
FBX
Autodesk FBX<br />File Size: 6.85 MB
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Manifold geometry
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Textures & material
PBR textures
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