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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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I am a 3D Artist with over 4 years of professional experience specializing in creating high-quality assets for games, films, and immersive experiences. My expertise spans character and environment modeling, texturing, look development, and rendering, with strong proficiency in industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, Marvelous Designer, Character Creator, and Photoshop.
Over the years, I have honed my skills in crafting realistic and stylized characters, hard-surface props, and cinematic-quality assets, ensuring both artistic creativity and technical efficiency. I focus on delivering optimized, production-ready models that balance visual fidelity with performance needs.
I thrive in collaborative team environments as well as independent projects, consistently meeting deadlines and adapting to diverse artistic styles and pipelines. Passionate about storytelling through design, I bring ideas to life by blending creativity, attention to detail, and technical precision.
Specialties:
Driven by creativity and innovation, I continuously explore new workflows to push the boundaries of visual storytelling in 3D art.