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The photorealistic 3D model of Subway Road Tunnel03 is suitable for any visual production—broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
File formats: Blender, OBJ, FBX, and DAE.
Game-ready - perfectly fits Unity and Unreal
Features:-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.-A clean and optimized topology is used for maximum polygon efficiency.-All textures and materials are tailored and applied for high-quality render results.-Mid Poly and optimized for use for games, films, commercials, etc.,-All objects have fully unwrapped UVs.-No extra plugins are needed for this model.-Units: meters.-PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and ResolutionsPBR - Metallic and Specular Maps
- Basecolor (4K) (2K) (1K)
- Diffuse (4K) (2K) (1K)
- Roughness (4K) (2K) (1K)
- Glossiness (4K) (2K) (1K)
- Metallic (4K) (2K) (1K)-Height (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- AO (4K) (2K) (1K)
- NormalDirectX (4K) (2K) (1K)
- NormalOpenGl (4K) (2K) (1K)
Texture Maps for UnityUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
UE4 Packed
- Basecolor (4K) (2K) (1K)
- Normal (4K) (2K) (1K)
- OcclusionRoughnessMetallic (4K) (2K) (1K)
Originally created with Blender 3.0, no third-party plugins are required.
PolyCount Without SubdivisionVertices - 37572Faces - 33230Tris - 70552
The units used in this project are,Unit System: MetricLength: MetersRotation: Degrees
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