OBJECT INFORMATION:
Object: Water_Tower-01
MATERIAL INFORMATION:
2 default multi/sub 3ds max standard material used.
TEXTURE INFORMATION:
Water_Tower_Bar_01 Diffuse.jpg 2048x2048Water_Tower_Bar_02 Normal.jpg 2048x2048Water_Tower_Bar_03 Specular.jpg 2048x2048Water_Tower_Bar_04 Gloss.jpg 2048x2048Water_Tower_Bar_05 Specular & Gloss.tga 2048x2048 [Additional Texture]Water_Tower_Body_01 Diffuse.jpg 2048x2048Water_Tower_Body_02 Normal.jpg 2048x2048Water_Tower_Body_03 Specular.jpg 2048x2048Water_Tower_Body_04 Gloss.jpg 2048x2048Water_Tower_Body_05 Specular & Gloss.tga 2048x2048 [Additional Texture]
You might need to re-assign textures map to model in your relevant software.
You might need to flip green channel of Normal map according to your relevant software. (DirectX vs OpenGL Normal Map).