DESCRIPTION

High-quality 3D asset featuring a natural arrangement of burlap sacks, optimized for games, real-time applications, and historical environment scenes.

This asset depicts a clustered pile of heavy sacks; some are tied shut while others are open, revealing various grains, spices, or flour (yellow, orange, and beige). It is designed as a drop-in prop to instantly add detail, color, and narrative weight to marketplaces, granaries, or cargo holds without the need to place individual sacks.

FeaturesRealistic Variety: A mix of standing open sacks and tied closed sacks creates a visually interesting and non-repetitive silhouette.

Detailed Contents: Open sacks display granular textures representing different goods (wheat, corn, spices), adding color pops to the scene.

Sense of Weight: The modeling captures the heavy slump and creases of filled fabric, grounding the object in the environment.

Optimized Geometry: Complex cloth folds are achieved with clean, efficient topology suitable for game engines.

Scene Ready: A single combined mesh acting as a complete set-dressing element.

Technical DetailsModeling: Blender

Texturing: PBR workflow

UVs: Trim sheet based unwrapping

Materials: Fabric (Burlap) & Organic (Grain/Spice) elements

Topology: Quad-dominant, clean mesh

Scale: Real-world scale

Pivot: Centered and ground-aligned

Use CasesMedieval Marketplaces and Bazaars

Village Windmills and Granaries

Bakery exteriors and kitchen storage

Trade caravans and shipping docks

Loot piles or objective markers

NotesNo animations included.

No scene or lighting included.

What you see is what you get – screenshots rendered with preview lighting.

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Robinson17
Robinson17Community member
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Medieval Grain and Spice Sacks Pile Low-poly 3D model

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File formats
OBJ
OBJ | 2 files<br />File Size: 5.24 MB
GLTF
glTF<br />File Size: 141 MB
FBX
Autodesk FBX<br />File Size: 2.17 MB
PNG
PNG<br />File Size: 315 MB
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
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38612 polygons
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/ 38394 vertices
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