A rural road light commonly seen in countryside Germany. Usable for VFX/CGI and (in theory) for gaming.
The meshes were built and unwrapped in Blender. The PBR-textures were created in Substance Painter.
Polygons: 8,862 Vertices: 4,593 Materials: 3 Diffuse maps: 1 Height maps: 1 Metallic maps: 1 Normal maps: 1 Opacity map: 1 Roughness map: 1
Modelling and texturing by Raffaello Grani HDRIs in previews by HDRI Haven.