R
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This is an underwater cave, a crevice, or you can use it as a ground.
It is a low poly cave, on which modifiers are laid.
The polygon is large (18 million), but you can use the pro-optimizer modifier or reduce the number of iterations of the turbo-lubricants.
The stack is not collapsed. UV-map for low poly model included.
You can use it at your discretion, change shape and so on.
Include 2 textures of stone 4K diffuse and bump
VrayEnviromentFog is set in the scene
Vray 3.60.03 (ggx)
Optimize model ~3M poly
Ask me if something is not clear!