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Units - millimeters.
In the scene you can find six objects: Rock_01, Rock_02, Rock_03, Rock_04, Rock_05 and Rock_06.
You can use these objects for your location as you want, like a constructor, you can duplicate, or move rocks.
All of them have one material Rocks, and one merged UV map.
The pivot point at the bottom of each object.
This product comes without a scene, camera, or lights, including only 3d models (max, blend, fbx, and obj formats) and textures.
Material (with applied textures) only in blend format.
Rock01
Height is 807 mm
Polygons: 172
Vertices: 164
Rock02
Height is 524 mm
Polygons: 112
Vertices: 110
Rock03
Height is 511 mm
Polygons: 103
Vertices: 98
Rock04
Height is 221 mm
Polygons: 34
Vertices: 35
Rock05
Height is 205 mm
Polygons: 29
Vertices: 30
Rock06
Height is 108 mm
Polygons: 20
Vertices: 20
In the folder Textures you can find two folders: PNG and TGA.
Both folders have such textures: BaseColor, Metallic, Normal (OpenGL), Roughness, Height and AO.
Textures in PNG and TGA formats.
The texture resolution is 4096x4096.
PBR Textures made with Substance 3D Painter 8.2.0
Preview images have been rendered in Substance 3D Painter.
In Marmoset Viewer, you can see what the model’s topology looks like and how its normal map is displayed.