A water scene with small islands, which can be adjusted in size, you can change the location of the islands using random, you can also change the amount and size of grass and stones on the islands, and you can also adjust the water level, while there are no plants under the water, and when the water level changes, it will removed or added depending on the water level. Everything is done using geometry nodes. The number of polygons depends on the amount of grass and stones. With the same quantity as in the render/scene, the quantity will be like this:objects 40 318vertices 676 464edges 1 380 745faces 704 445triangles 1 345 609