A mountain range made from geometry nodes. High realism using texturing made in shading nodes. Only Blender version is provided for customization. To increase quality, go to the geometry node tab and look for the subdivision surface modifier at the top part of the node tree next to the grid node. To alter the shapes of the mountains and terrain, go to the add geomtery place at the bottom of the node tree. There are multiple shapes attached to transform geometry nodes which link to a join geometry node.By tweaking the values in the transfrom geometry nodes you can move the geomtery and affect the terrain. It works with a proximity calculation so the z value is EXTREMELY sensitive as is any angle value that chages the z value. Too much movement will create infinite pillars.Perfect for use in games and cgi/vfx scenes that require background terrain.