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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This is a 3d model of a Mossy stone. perfect for decorating any outdoor scene in high end broadcast animations or next gen games.
This model was created using a high resolution 3d scanning process ( Photogrammetry) as such the accuracy of the shape and textures is 100% the same as the real world item.
The model has been optimised for easy rendering and real time use in game engines. all details from the original high resolution scan have been baked into the normal map for the model, and the topology allows perfect subdivision.
Material has a diffuse map, normal map and reflection map.stone - 01.jpg 8192 x 8192.jpgstone - 01 Normal.jpg 8192 x 8192.jpgenvironment - seamless - 01.jpg 2048 x 1024.jpg
UVs are 100% non overlapping, allowing easy changes.2k and 4k versions of the maps available in additional files.
scene is 100% quads1821 Polygons1825 VerticesModel is in real world scale 36cm wide 4cm High, and centred at zero.all objects are correctly named, grouped and on their own layer.Cameras lights and ground plane are on their own hidden layer.
All renders are done with one skylight in 3ds max using Scanline.You will receive exactly what you see above Including all cameras lights etc.Originally created in 3ds max 2014 with Multiple additional formats available including OBJ. FBX. DAE.