Highland make in blender using complexity techniques and professionals methods.
-> The file has a fundamental organization for better handling;
-> In the project I adopt a technique often used by 3D artists to compose large-scale terrain;
-> The material ranges from the terrain to the composition of the 3D scene. What's more, for your best experience, I divide the scene into layers that are in turn rendered separately;
-> As for assets, by purchasing the model, you will have access to all textures and materials in the scene, hdr, 3D models used in the scene and bonus post-production materials;
->>Don't forget to unzip the file...