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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Grass and leaves package + 2 Geometry nodes for Blender contains:
Everything is procedural and non-destructive. Object distribution is controlled by Weight painting in Blender.
Grass can be also used instead of leaves in Leaves distribution geometry node if it is needed for your scene.
You can create your own grass patches and leaves piles of any form and export them into game engines or just render.
NOTICE! Geometry nodes provide you a fast way of object distribution, but many intersections between distributed objects can appear during this process. It can be not a problem for background objects but if you need distribution for close-up renders/foreground you should probably tweak some objects placement manually, after applying the geometry node modifier.
Objects for GLB/FBX/OBJ export were already tweaked in advance for better looking.
Polycount of initial assets:
Hope you enjoy this package and grass/leaves piles creation!