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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/9
A desert canyon environment featuring ancient rock-cut city ruins with temple-like facades, columns, and stone structures partially embedded in cliffs along a winding dry channel - a realistic ancient ruins environment in clean natural light. The warm, sun-baked tones lend it a distinctly enigmatic quality.
From rock-cut facades, stone columns, canyon cliffs, temple ruins, carved structures to fine details such as monumental entrances carved into rock, eroded sandstone walls, the scene is rich with visual information. A strong asset for period game environments, cinematic world-building, or AI training datasets requiring authentic cultural and architectural variety.
This 3D exterior environment scene was created in Blender and rendered using Eevee with HDRI lighting.
The environment is optimized for real-time rendering, previews, and cinematics, while maintaining a good balance between visual quality and performance.
Materials follow a PBR-based workflow, ensuring consistent results under different lighting conditions. The scene is well organized, cleanly structured, and ready for further development or integration into larger projects.