This is a warehouse environment ready to use. Every model has UVs, you can change the textures as you want. Most textures were not made for the model itself (e.g the walls, the floor...), they are basic textures that should be tiled 4 or 5 times in order to work. You can replace these textures with any you like, but usually warehouses are made of concrete, metal and plastic.
The warehouse model is only half of it, so if you want the entire thing, just mirror the model. The orange stripe you see on the shelfs was made by selecting those faces and adding a basic orange shader to it. Make sure to use transparent glass materials for the windows.
*MIND YOU, the scene without the shelves is 22k polys. WITH the shells it is roughly 660k polys. *
*The two renders that look cinematic are from an animation. Obviously, the robot models from these renders are NOT included.*Let me know if you have any trouble with the models.