This model was made in blender and makes use of a tiling texture. the texture sheet was made in substance painter. The model contains an unwrapped UV mapping, and you might find some overlapping UV's in there.
The model is lowpoly with 3,248 vertices, has been tested in unreal engine and it works well. Responding perfectly to both physics and collisions.
P.S. The model makes use of overlapping UV's because the material is a trim.