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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Here is a simple explanation of what makes this model special and how it is designed:
The Overall Concept This asset is a large, imposing manor house designed in a classic European style. It looks abandoned or historically preserved, making it perfect for a horror game, a war simulation, or a historical drama set in the countryside.
Peeling Plaster and Red Brick The most defining feature is the heavily damaged texture. The walls are made of red brick, but they are covered in layers of white plaster or paint that is peeling and flaking off. This distressed look immediately tells the player that this building is very old and neglected.
Symmetrical Facade The building is perfectly symmetrical, with a central door and matching windows on both the left and right sides. This formal layout is typical of grand estates, intended to show off the wealth and order of the original owners.
Aged Tiled Roof The roof is covered in reddish-brown clay tiles that look uneven and weathered. It features small dormer windows (tiny windows poking out of the roof) and brick chimneys, adding to the complex silhouette of the house.
Elevated Central Entrance The main front door is raised above the ground and reached by a small set of stone steps. Above the door, there is a small stone balcony, a feature often used by aristocracy to address people outside.
Files Included: FBX, GLB, OBJ, STL, ZIP (Textures). Quick Tip: The Peeling Plaster texture is very detailed. You can use Vertex Painting in your game engine to blend between a clean brick material and this damaged version, allowing you to control how ruined the house looks in different areas.