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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Picnic table 3D model 3 different color variants3 different sizes
Real life dimensions:
Every table has 3 304 vertices and 6 012 triangles.Full scene with every variant of table has 29 736 vertices and 54 108 triangles.
Texture density: 10.24 px/cm
Three PBR texture map sets with 2K resolution (BaseColor, Height, Metallic, Normal - OpenGL, Roughness). One for Dark table, second for Light table and the last one for Light Dirty table
Textures has overlapping UVs to save space for proper texture density and optimalized to reduce number of shaders in game engines. File format of textures is png.
Made with Blender 2.91.0, other file formats are exported from Blender. Created for usage in game.
Blender file contains 2 colections. First contains Picnic tables, second includes scene setup used for making preview images. Also I have packed all textures into Blender file.
Other file formats are generated via Blender Export.
All preview images rendered inside Blender with cycles.
If you have any question or request, don't be afraid to send me a personal message.