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This collection includes low‑poly vases derived from high‑quality museum scans, offering a balance of historical authenticity and optimized geometry for use in real‑time projects. Each model is designed for efficient rendering in games, VR/AR, and interactive applications.
The models feature clean topology and are suitable for both real‑time engines and high‑quality renders. Higher‑detail versions with rich textures were created from carefully scanned references, ensuring that the low‑poly assets retain realistic proportions and shapes.
I am a 3D artist focused on creating and optimizing assets for games, animations, and visualizations. My workflow emphasizes clean topology, efficient performance, and compatibility with industry‑standard pipelines such as Unreal Engine and Unity.
For inquiries about custom 3D models or asset optimization, feel free to get in touch – I’m always open to collaboration on new projects.
REVIEWS & COMMENTS
accuracy, and usability.
