
Roman Volcanic Temple Environment with 178 Unique Meshes. Including all showcased assets, and high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Creative Direction by Leartes Team, Concept art made in collaboration with talented Artists Talha Hakan Arslan and Paolo Cagol.
Environment made by talented Artist “Nikolay Khokhanovsky”
Includes Showcased Preassembled Scene
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions, please create a ticket.
Technical detailsFeatures:
178 Unique MeshesAttention to Detail / AAA QualityControllable parameters in Material InstancesHigh Quality AssetsGame ready/OptimizedUnique Concepts of AssetsHigh Attention to DetailsMaterial Variations For Some Assets
Texture Sizes:409620481024Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 178 Unique Meshes
Number of Materials and Material Instances: 92
Number of Textures: 168
Average Poly Count: around 1K up to 154K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Wooden Stairs, Tents, Statues, Candles, Woods, Torches, Barrels, Vegetation etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Stone Walls, Cobblestone, Columns, Wooden Stairs, Pillars, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Supported Development Platforms: All PlatformsWindows: YesMac: Yes
Render Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.You can import URP or Built-In package in your project.Renders and animations were created in HDRP.