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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This collection contains: 3 different towers, 3 different walls, 1 wall with gate, and a rectangular tileable texture for the walkway.
The models are the result of a photogrammetry scan of the Roman walls of Córdoba.
Every module is textured with the following maps:
Diffuse 8192x8192
Roughness 8192x8192
Normal 8192x8192
The texture of the walkway is 1342x16384
3 level of LODs :
Tower1: LOD0: 323,160 tris / 161,578 verts, LOD1: 51,704 tris / 25,850 verts, LOD2: 8,078 tris / 4,037 verts
Tower2: LOD0: 240,532 tris / 120,266 verts, LOD1: 40,890 tris / 20,445 verts, LOD2: 6,734 tris / 3,367 verts
Tower3: LOD0: 254,145 tris / 127,078 verts, LOD1: 43,203 tris / 21,607 verts, LOD2: 6,353 tris / 3,182 verts
Wall1: LOD0: 964,564 tris / 482,278 verts, LOD1: 144,684 tris / 72,338 verts, LOD2: 19,290 tris / 9,641 verts
Wall2: LOD0: 800,348 tris / 400,176 verts, LOD1: 128,054 tris / 64,029 verts, LOD2: 16,006 tris / 8,005 verts
Wall3: LOD0: 1,200,416 tris / 600,199 verts, LOD1: 144,048 tris / 72,015 verts, LOD2: 21,606 tris / 10,794 verts
Gate1: LOD0: 903,055 tris / 451,633 verts, LOD1: 144,485 tris / 72,346 verts, LOD2: 22,576 tris / 11,336 verts
LOD2 has a sufficiently low polycount to be considered game-ready. The textures are uncompressed and high resolution, so they should be optimized for real-time applications.
Enjoy!