DESCRIPTION

Mexican general store building is a high quality game ready model with interior. This model is lowpoly and optimized, it has PBR textures packed in R,G,B channels. The model is UV-unwrapped and has 6 texture sets. All props are included.

********************************* Features: -High quality low poly model. It has real world scale -This store refers to a real world object -Model isn't intended to be subdivided, as it is a game ready object -Textures can be modified -Model is fully textured with all materials applied. -All textures and materials are included and mapped in every format. -3ds Max models are grouped for easy selection, and objects are logically named. -There several .max files for different 3ds Max versions. Some of them have standard materials, because they are designed to be exported into game engines. There are also VRay versions with VRay materials applied. You can see both VRay and PBR renders above -No special plugin needed to open scene. -Objects contain manually created LODs (Level of details). Each object has a base LOD and LOD1, which polycount is decimated. Some objects have LOD2. -Model also has collision (see notes) -Texture archive consists of PBR and VRay textures. -There is a folder with TGA files inside. Those textures are optimized for game engines. It has Albedo map, Normal map and specific map which has Metallic, Roughness and Ambient Occlussion packed in RGB channles accordingly. ********************************* File Formats:

  • 3ds Max 2016 V-Ray and standard materials scenes
  • 3ds Max 2015 V-Ray and standard materials scenes
  • 3ds Max 2014 with standard materials only
  • OBJ (Multi Format)
  • FBX 2014
    • UASSET

Every model has been checked with the appropriate software. ********************************* Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry. ********************************* Textures Formats: -1024*1024 (.tga) - Base Color, Normal, MetallicRoughnessAO (packed into one image in different RGB channels) - 5 texture sets -2048*2048 (.tga) - Base Color, Normal, MetallicRoughnessAO (packed into one image in different RGB channels) - 1 texture set -1024*1024 (.png) - Base Color, Ambient Occlusion, Normal, Glossiness - 5 texture sets -2048*2048 (.png) - Base Color, Ambient Occlusion, Normal, Glossiness - 1 texture set ********************************* NOTES:

  • Mexican_Store_UE4.7z contains uasset files
  • you can download each file format separately or you can download 'Mexican_store.zip' which contains everything. I strongly recommend you to download the model as packed with textures in this archive
  • 'mexican_textures.zip' archive contains textures in it.
  • folder 'Game engines' contains exported independent fbx files of each prop, to use them in game engines independently from each other. FBX files contain collision mesh in them.
  • there are 5 versions of scene in 3ds max-mexican_store_attached.max has exterior and interior parts only-mexican_store_attached_LC.max has exterior and interior parts with collision meshes and LODs in groups-mexican_store_separated.max has all props and objects separated for independent use-mexican_store_separated_LC.max has all props and objects separated with LODs and collision meshes in groups for independent use-mexican_store_vray.max has all props and objects separated with Vray materials

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Dolphin-GS
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Mexican store with interior Low-poly 3D model

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File formats
OBJ
OBJ | 9 files<br />File Size: 154 MB
OTHER
Other | 3 files<br />File Size: 306 MB
MAX
Autodesk 3ds Max | 15 files<br />Version: 2016 - Renderer: Default (Scanline)<br />Version: 2014 - Renderer: Default (Scanline)<br />Version: 2015 - Renderer: Default (Scanline)<br />Version: 2016 - Renderer: Default (Scanline)<br />Version: 2014 - Renderer: Default (Scanline)<br />Version: 2015 - Renderer: Default (Scanline)<br />Version: 2015 - Renderer: Default (Scanline)<br />Version: 2016 - Renderer: Default (Scanline)<br />Version: 2014 - Renderer: Default (Scanline)<br />Version: 2015 - Renderer: Default (Scanline)<br />Version: 2016 - Renderer: Default (Scanline)<br />Version: 2014 - Renderer: Default (Scanline)<br />Version: 2015 - Renderer: V-Ray 3.3<br />Version: 2016 - Renderer: V-Ray 3.3<br />File Size: 187 MB
TEXTURES
Textures<br />Version: (.7z)<br />File Size: 60.8 MB
FBX
Autodesk FBX | 5 files<br />File Size: 469 MB
UASSET
UnrealEngine<br />Version: 4.20<br />File Size: 96.5 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
9689 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 9821 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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Model ID
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