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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/8
A lightweight, performance-friendly road barrier prop designed for real-time applications such as games, simulators, and archviz.
Polycount: 244 polygons (272 verts)
Textures: 2K PNG, PBR-ready
Engines: Unity (Standard, URP, HDRP) & Unreal Engine
Usage: Ideal for streets, highways, checkpoints, construction zones, and parking areas
Optimization: Clean topology and UVs for efficient rendering; suitable for LOD workflows
Materials: Standard physically-based materials (Base Color/Albedo, Normal, Roughness/Metalness/AO where applicable)
Plug-and-play for modern pipelines—drop it into your scene, tweak materials if needed, and you’re good to go.
Use cases: traffic control, level dressing, racing tracks, urban scenes, prototyping, and mobile/VR-friendly environments.