
androidgamecoder
androidgamecoder2025-07-25 14:46:13 UTCNine unique stair objects of meticulous design. Rough and random detail suggests a passage of time in each piece. Three levels of detail are provided, common with Enterables models, for choosing between detail and memory/processor use. In the case of this set, I use the 'low' detail as I found it indistinguishable from 'high'. Object files are just broken down by texture, which gives you two to four areas to adjust if using just the object and texture files for OpenGL. I got the set initially for the forth stair out of the nine shown in the website image for the wood work in the handrail and steps, but am discovering uses for the others. Customizing is very doable, as in the case of my folklore fantasy game. Metal areas like rods can be left out, and stone texture substituted for the concrete to transform the pieces from the future to the past. The worn realism in these pieces create a compelling atmosphere for a game and goes well with other Enterables items, although for large items like forts, ships, and houses the vertice count can get prohibitively high for their high def versions. My favorite part of Enterables models is that there are no shortcuts taken with texturing. The Concrete, Wood, Metal, and Metal2 textures provided in this set are uniform high def textures. Detail elements of Enterables models are actually a physical part of the model, not from the adding of lines and shadowing to the texture files commonly done in the industry as a cheat. A fine example of the vast range of professional work by Enterables.