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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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A 40-story luxury residential tower inspired by premium high-rise apartments in Tokyo's central business districts. Clean rectangular massing, repeating balcony bands with glass railings, bronze vertical fins, and wrap-around corner balconies give it the understated, high-end look typical of Japanese developers.
The building sits on a three-story stone podium with a hotel-style entrance: marble portal frame, brass-framed automatic sliding doors, entrance canopy with recessed downlights, and planted roof terraces on both wings. The top is finished with a bronze-louvered crown.
Total height approx. 134 m on a 64 × 48 m lot. Real-world scale (1 unit = 1 m), pivot at bottom center.
What's included:
BLEND (native, Blender 4.4) — full-detail source scene: procedural materials (marble, glass, bronze), Buildify geometry-node setup with custom wall-module collections, cameras and golden-hour lighting rig used for the preview rendersFBX — game-ready merged mesh (61,548 vertices / 46k faces, single material), tested in Unity-based engines (used in Cities: Skylines 2)glTF (.glb) — merged mesh with embedded PBR texturesSTL — solid geometry for 3D printing or massing studiesTextures — 2048×2048 PNG set (BaseColor / Normal / Emissive / MaskMap (HDRP-packed) / ControlMask), color-palette atlas workflow for crisp colors at any draw distanceTechnical notes:
Game-ready mesh: 61,548 verts — fits 16-bit index buffers (≤65,535)Single material on the merged mesh; mirror-glass PBR values tuned for in-engine sky reflectionNo z-fighting faces at ground level; normals verifiedFull-detail blend version uses geometry-node instancing (Buildify) — floor count is parametric via vertex-group weight, so you can regenerate the tower at different heightsVegetation in preview renders uses free BlenderKit assets (included instances in the blend; sources credited)