DESCRIPTION

This asset pack includes 12 unique buildings (or 18 with variations), designed with performance in mind for use in games. The buildings have an average polycount of 3K tris, making them suitable even for mobile games.

To ensure efficiency, the buildings have only one material each, reducing draw calls and simplifying import into any game engine.

Featuring a destroyed, abandoned aesthetic, these buildings are perfect for post-apocalyptic and war settings, adding an immersive touch of decay to your world.

Package contents:

  • 1 blend file with packed textures containing the objects.
  • 1 zip file with the FBX files (1 FBX for each object).
  • 1 zip file with the OJB files (1 OBJ/MTL for each object).
  • 1 zip file with all the textures separately.

Technical details

Topology:

  • destroyed_building_1: 1542 verts, 865 faces, 988 tris
  • destroyed_building_2: 3656 verts, 2126 faces, 2339 tris
  • destroyed_building_3: 2556 verts, 1981 faces, 2087 tris
  • destroyed_building_4: 852 verts, 726 faces, 762 tris
  • destroyed_building_4_variation_1: 1463 verts, 1033 faces, 1151 tris
  • destroyed_building_5: 215 verts, 152 faces, 161 tris
  • destroyed_building_5_variation_1: 946 verts, 483 faces, 545 tris
  • destroyed_building_6: 2923 verts, 2112 faces, 2271 tris
  • destroyed_building_7: 2204 verts, 1379 faces, 1585 tris
  • destroyed_building_8: 2175 verts, 1506 faces, 1654 tris
  • destroyed_building_9: 2514 verts, 2072 faces, 2270 tris
  • destroyed_building_9_variation_1: 4602 verts, 3174 faces, 3978 tris
  • destroyed_building_10: 1137 verts, 902 faces, 968 tris
  • destroyed_building_10_variation_1: 2094 verts, 1028 faces, 1277 tris
  • destroyed_building_11: 3271 verts, 2529 faces, 2892 tris
  • destroyed_building_11_variation_1: 3136 verts, 1868 faces, 2203 tris
  • destroyed_building_12: 874 verts, 728 faces, 749 tris
  • destroyed_building_12_variarion_1: 2238 verts, 1206 faces, 1418 tris
  • debris_1: 648 verts, 974 faces, 974 tris
  • debris_2: 202 verts, 398 faces, 398 tris
  • debris_3: 147 verts, 288 faces, 288 tris
  • debris_4: 48 verts, 92 faces, 92 tris
  • debris_5: 39 verts, 74 faces, 74 tris
  • debris_6: 43 verts, 82 faces, 82 tris
  • debris_7: 26 verts, 48 faces, 48 tris
  • debris_8: 32 verts, 60 faces, 60 tris
  • debris_9: 37 verts, 70 faces, 70 tris
  • debris_10: 38 verts, 72 faces, 72 tris
  • debris_11: 319 verts, 594 faces, 594 tris
  • debris_12: 457 verts, 786 faces, 786 tris
  • debris_14: 778 verts, 1162 faces, 1174 tris
  • debris_15: 468 verts, 778 faces, 778 tris

Textures:

  • 4K diffuse, metallic, roughness and normal maps.

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Low Poly Destroyed Buildings Low-poly 3D model

Royalty Free License (no AI)
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File formats
OBJ
OBJ<br />File Size: 976 MB
PNG
PNG | 2 files<br />File Size: 1.91 GB
FBX
Autodesk FBX<br />File Size: 1.76 MB
BLEND
Blender<br />Version: 3.6 - Renderer: Eevee <br />File Size: 988 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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Binary FBX
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No unsupported objects
Unsupported objects:
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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No UV overlaps
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3D Features
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PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Geometry
2126 polygons
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/ 2556 vertices
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