Additional compatibility information:This package is designed for these three render pipelines: HDRP ,URP and Built-in render pipelines. Materials are created with shader graphs that support HDRP, URP and Built-in pipelines. The package was uploaded as an HDRP file. You can import the URP and Built-in file in the package to use in your project.
Description:
Bandit Valley Village Environment with 84 Unique Meshes, including all showcased assets and high-quality assets. It has a good level of detail and is optimized for Game-Ready Projects.Creative Direction by Leartes Team, Environment made by talented Artist “Vivek Kumar Thakur”If you want to populate your game environments or any Virtual Production levels, this pack provides high-quality visuals and well-optimized assets.
Technical details
Features:
Material Variations For Some Assets
Texture Sizes:We Reduced Texture sizes for this project because it wasn't within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 830K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Arrow, Axe, Barrel, Bucket, Cart, Firewood, Rack and Pot, Sack, Shield, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Windows, House, Tower, Roofs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 84 Unique Meshes
Number of Materials: 34
Number of Textures: 92
Supported Development Platforms: All Platforms