High Speed Camera 3D Low-poly 3D model
High Speed Camera
What you`ll get:
Good to go FBX file ready to be imported in any game engine.
As usual with my models, you also have the baked maps at your disposal including 4K: Material ID, Normal_R+G+B+, Curvature if you want to repaint the mesh.
The mesh shading is controled at vertex level, make sure you import them in your game engine with Import Tangents and Binormals option or similar. Normal maps are in OpenGL format, depending on the game engine invert the Green Channel.